Alan Steele on Priorities, Idleness, and Innovation
Alan has a great post on “Release Priorities, Idleness, and Innovation”:http://www.drizzle.com/~asteele/2005/10/priorities-idleness-and-innovation.html.
Setting the right bar for features in a release– and resisting the temptation to ensure that everyone’s plate is full– is what creates space for solving the hard problems that really matter.
Really good ideas tend to happen when someone in product development gains an understanding of an huge, urgent and valuable problem that needs to be solved and goes and solves it with a really good idea. (The test of it being a good idea is that the solution seems blindingly obvious in retrospect…)Imagine the situation in which the release bucket is actually half-empty of features, that there is actually “spare time” in the release. … what would you do?
Naturally, you’d scramble to fill the release bucket with enough work from the 1700 programmer-decade queue to keep those developers busy for the next little while. Wrong. The correct answer is: Do Nothing. A half-empty release bucket is a golden opportunity for innovation….
It turns out that good people won’t just sit at work and surf the Internet all day when their queue isn’t full – any more than they would sit at home and watch TV for 8 hours in a row. Instead, they will either (a) find something important to do; or (b) go find another job…
Idleness, discomfort and – key element – the right culture and management support – can be a source of really good ideas.
I am not suggesting that the formal process of understanding requirements, designing solutions, writing specifications, etc. should be thrown out, nor am I proposing that improvement requests from customers or internal users should be discarded unread. But the bar for putting something in the release plan should be very, very high – and if there isn’t enough stuff that meets that bar, then the idle cycles remaining should not be treated as waste.
“Read more”:http://www.drizzle.com/~asteele/2005/10/priorities-idleness-and-innovation.html